![family guy back to the multiverse family guy back to the multiverse](https://i.ebayimg.com/images/g/9rkAAOSwWe5eTdYU/s-l300.jpg)
I think it was a combination of them wanting us to focus on making one version of the game and growing concerns about how it would perform on those platforms” “The Wii version was dropped first and then the 3DS one quickly after. The same former Heavy Iron employee gave us two reasons for the projects’ demise. Everyone working on it was transitioned into working on the other version of it after that” They weren’t that far along but both were up and running just fine. “We stopped working on them around August. Playable prototype builds were created but shortly afterwards, the 3DS and Wii games were cancelled in August 2011, another developer told us. It would have also included the two main playable characters of Brian and Stewie Griffin from the other version. This automatically locked on to potential targets within the immediate area to fire at with Stewie’s laser gun or Brian’s pistol.Īccording to one of the programmers on the Multiverse project we spoke to, the 3DS and Wii version were outlined to be otherwise “completely undifferentiated” in terms of story even featuring the same dialogue and voice acting clips.
![family guy back to the multiverse family guy back to the multiverse](https://oyster.ignimgs.com/mediawiki/apis.ign.com/family-guy-back-to-the-multiverse/f/fe/New-family-guy-video-game-this-fall-20120507085001588-3636085.jpg)
Whereas the shooting mechanics in the released HD title used a manually controlled reticule, the 3DS and Wii game used what one developer described to us as an “ auto targeting system” instead, given the isometric camera view. It was planned to be almost entirely identical to the 3DS version in terms of gameplay.
![family guy back to the multiverse family guy back to the multiverse](http://s.glbimg.com/po/tt/f/original/2012/05/31/familyguybttmdetails.jpg)
The Wii version of the game was being designed around the Wii remote and nunchuck, although did not make use of any of its unique features, such as the motion sensors or pointer.